MAJOR PROJECT 1

03/01/2025 - 21/03/2025 (Week 01 - Week07)
Lee Jia Rou (0363293)
Bachelor of Design (Hons) in Creative Media
Major Project 1


Content
  1. Proposal Development 
  2. Design Proposition
  3. Concept Presentation

Instructions 




Proposal Development 
Week 1: Idea Development

In week one, we have our first lecture section in lecture hall. We were briefed by our lectures about our project guideline to better understand of Major Project 1. This Major Project was included all specialization so we were conduct by different lectures. During the tutorial and practical section, our lectures Ms. Anis and Ms. Vityaa give us more dipper explanation on our project and outlined our expectations for our proposals in the week ahead.

In this project we were required to form group that no more than 4 members. I formed a group with Adrianna , Amelia and Amirah. After grouping, we having a brainstorming section and each of us came up with one ideal following some explanation on it purpose. 

Adrianna's idea topic is about makeup, something like blusher. Her ideal is to create a Eczema Friendly Blusher because most women will need blusher to enhance their look and if this brand is natural ingredient it will help for people with sensitive skin. 

Amira's idea is design a all genders, sustainable and minimalist matcha skincare brand because of sustainable ingredients and product packaging that will encourage current generation in this new trend era. 

Amelia's idea is to create a brand with something food. she come up with this matcha chips ideals that  unique innovation and health benefit and high in fiber.

My idea is to create a blind box like POP Mart that fascinate young generation that also will be fun to create a blind box with dry clay.



Figure 1.1  Brainstorming Canva Whiteboard
Figure 1.2 Brainstorming and search on blind box

Week 2: Topic Development
We shared our ideals with Ms. Vityaa and explained some thought with her and she advise us to choose the blind box concept which we can explore more different things and more creative way to show our design skills in this project. 

After some discussion with group, we all agree to prosed with this idea and started brainstorming for blind box figure.  Since our figure we wanted to use dry clay to make it we find some refences that will be able to create it. At first we wanted to create some figure that cute and simple like Maltese or cute animal figure. The second figure concept is to collaborate with instant noodle brand like Samyang creating a different noodle flavors blind boxes, this could adding values to the brand since blind box have been a rising trend in Asia.

Figure 2.1  blind box figure refences
Figure 2.2  blind box figure refences
The third concept came from our desire to promote a Malaysian instant noodle brand, which Mamee already produces, and at the same time Mamee reminds us as a well-known snack brand and it hasnā€™t fully explored the booming blind box collectible market. This concept will also inspire people around the world to pay attention to Malaysia's artistic heritage. We began to research on it background and brand vision as our topic research.

Figure 2.3  Idea development (Mameeļ¼‰
Figure 2.4 Touchpoints and Potential Deliverables (Mameeļ¼‰

In this stage, we proceed to the research of blind box and Mamee brand. On week 3 we have to present our first proposal so we have assigned specific task for making the project more efficient. I am doing the research of  "Case Studies & Benchmark brand " and "Market Analysis: Economic and Cultural Impact".

Figure 2.5 research task list
Figure 2.6 research task list
Figure 2.7 slides task list
Here are our findings and research :
Figure 2.8 research and findings
Figure 2.9 Mamee Blind box product launch presentation slides  

Week 3
: Mamee blind box Proposal (Product Launching) 

In this week, we presented our product launching (Mamee) proposal in class and we have received some feedback from our lecture and classmates. Unfortunately our idea of board game have received many comments like if consumer keep repeating buy our blind box but can not collect all our pieces of board game how we can solve that problem. So in this week we continue thinking for solution for this part and also doing more research for project objective to more solid project goal.

For research and survey on our target audience and gather more insightful thought, we designed some survey question. 
Figure 3.1 Survey Question 
Figure 3.2 Google form  

Week 4: Target Audience & Brand development 
After consulted with Miss Vityaa, we decided to remove the gam board idea. For character design, we started sketch for a few version. 



Figure 4.1 character sketch 
Figure 4.2 character sketch 

Week 5: Target Audience & Refine Brand with Character 
After multiple time of discussion and consulted with our lecture, we decided to develop a character figure in our own brand, but under Mamee brand. Now our new project goal on childhood snacks themes, specifically targeting Gen X and Gen Z to remind of our older Malaysian childhood snacks.
 
For the board game concept, we decided to change it as an interactive packaging playset. The concept is to place the figure with the playset as some thing like a Polly Pocket. Amirah have sketch out the interactive packaging, this packaging allows consumers to engagement and reusable. 
Figure 5.1 Playset references
Figure 5.2 Playset references (Polly Pocket)
Figure 5.3 Amirah's sketch of the packaging 

We also focused on brainstorming for character name an develop a personality for a identity and background. We were sent a poll of character name and everyone decided to go with the name "Miko".
Figure 5.4 Vote for character name
Figure 5.5 Miko empathy map
Figure 5.6 Miko ideal and development
Figure 5.7 Packaging development
Figure 5.8 snack development(sketch)
After receiving survey data, we gather it into data analysis and submit for task 2. 
Figure 5.9 Miko blind box Presentation Slides

Week 6: Branding & Final Character design

After consultation, We received feedback  advising from our lecturer that she encouraged us to make our character to be more local look and refine the name. This feedback take us to the other stage for refine the art style character name and color palette base on Malaysia culture style. Since Adrianna drew inspiration for the character from Mameeā€™s birthplace, Malacca. Miss Anis also suggested further exploring the local environment and cultural elements to enhance the productā€™s authenticity as a true representation of Malaysia. We have updated the concept and idea on the character. 
Figure 6.1 Design concept themes
Figure 6.2 design Moodboard 
After some discussion, we make some changes on the character name which inspired by Melaka street names, peranakan kuih and snacks. We also find some figure and nyonya heritage elements references in life.
Figure 6.3 Character name suggestion
Figure 6.4 Character name vote
Figure 6.5 Baba nyonya elements references
Figure 6.6 Figure references
Figure 6.7 Figure references
Figure 6.8 Figure references
Blind box packaging colour palette observation 
Figure 6.9 Packaging references and idea color
We started research on Melaka heritage building, logo ideas, character references and playset concept.

Figure 6.10 Melaka heritage building 

Figure 6.11 nyonya elements and logo references
Figure 6.12 Playset and snack references

After finding research on our ideation, Adrianna and Amirah started created the color pallete and a rought brand guideline for  'nyonya bulan '. We combining kebaya, batik, ceramics patterns and peranakan aesthetic.
Figure 6.13 Brand identity
Figure 6.14 Nyonya bulan Brand identity 

After we choose the character figure, I work on Adobe illustration based on Amirah's sketch. First I draw out the outline of the figure. Than I fill in the color based on our brand color palette. After that, I design the character face expression inspirited by earlier Miko proposal and reference on blind box. 
 
Below is my character design progression:
Figure 6.15 Outline character 
Figure 6.16 character face expression 
Figure 6.17 character face expression ideation 
Figure 6.18 References face expression

Figure 6.19 Character poses
In this progression of poses design, I also design on the childhood snack. During this period, we doing some changes in the art style and color palette, so I refine the snack and character. We received some feedback from our lecturer that we have to design our Special Edition character in this semester, so I design inspired by some refences.
Figure 6.20 Snacks design
Figure 6.21 Snacks progression
Figure 6.22 Snacks design version 2

Figure 6.23 Character design final version 
Figure 6.24 Character design refences
 Finalised Accessories 
Figure 7.1 Accessories
Figure 7.2 Accessories
Refined Snacks
Figure 7.3 Snacks
Draft Playset
Figure 7.4/7.5/7.6 Playset Draft
Finalised Playset 



Figure 7.7/7.8/7.9/7.10 Playset Kopitiam



Figure 7.11/7.12/7.13/7.14Playset Home Interior


Figure  7.15/7.16/7.17/7.18 Playset Snack Store
Packaging Process

Sketch Drafts

Interior Design Draft
Pull-Out Board Draft
First Packaging Design

Second Packaging Design

Paperbag Design
Poster Design
Draft Poster

Week 7: Finalist

Blind Box Packaging

Paperbag
T-Shirt
Banner Stand

Social Media Presence (Instagram)
Poster
Photocard 
Exhibition
Final Slide Presentation


Feedback 

Week 1:
-Discuss and gather ideation with group 
-Looking to topic that follow up with current trend 
-find a topic that will show our design skills to present in the final year project

Week 2:
-Research on blind box topic for futher understanding and ideas for figure will look like
-Choosing Mamee mascot to redesign in cuter way and adding values for it

Week 3:
-The board game and game card idea have to be rethink it possibility
-complete presentation slides 
-create a sublogo for the blind box 
-Clearly outline what is included in the box

Week 4:
feedback after presentation
-improve the board game idea to playset style 
-solid the problem statement and objective
-Integrate a QR code that links to the website

Week 5:
-arrange the slides
-changing project objective to promote heritage culture
-Miko named can't represent Malaysia style 
-improve of character to more Malaysia background
-change board game idea to playset
-redesign branding 
- create the special character 
- make sure the art style and color for character, accesseries, snacks and packaging consistent.

Week 6:
-exiting Mamee to our project main brand 
-come up with new sub brand- nyonya bulan (nyonya series)
-having a main brand
-more series could be done in the next semester
-finish up the delivebles 

Week 7:
-change the cerita kita
-the interective playset have to think for the changes in the packaging
-finish up eportfolio

Reflection

Experience
It was quite challenging, and stimulating at the same time while working my time on the project.
We were all filled with excitement while developing a product inspired by cultures of my own country, the many changes and team cooperation made us all stressful while progressing. The project came out exceeding our expectations, it was a valuable experience to learn about the art of product development, branding and showing out our culture as a piece of art. The whole process have taught me the importance of communication, leadership and teamwork.

Observation 
We started out with doing blind boxes as it was quite a trend these days. Firstly, we came up on the idea of making a Mamee mascot inspired figure, but then changing to a independent brand inspired by the Melaka's Nyonya Peranakan Heritage. The changement mentioned the importance of refining ideas and through many researches to create a product meaningful and marketable.